

I could maybe use them for where the challenge (no fludd) levels were meant to be or as secret bonus levels or something. If you've designs for extra levels I'd like to hear them. I can type designs for those levels if you want me to. In this room you have a pile of apple pies Gridatttack: I still think the whole smg2.5 team are still in middle school lolĬosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great That looks amazing, the only thing that concerns me is the ground textures. with Hover, Rocket and Turbo Nozzles:Ĭan someone lead me to a non-capitalist clothing store? And that’s already reason enough for us to spray more love over Sunshine.F.L.U.D.D. So, yes, without Sunshine, there would be no Odyssey.

Sunshine proved we could create diverse levels without losing cohesion, showed that rewarding exploration leads to more engaging 3D levels, and demonstrated how you could shake the classic Mario formula by introducing a new tool. While Nintendo missed a huge opportunity when they refused to fix some of Sunshine’s problems for Super Mario 3D All-Stars, we should still praise the game’s legacy. Now, Odyssey’s success leads to the reinventing of other franchises, such as Kirby. Lucky for all of us, Nintendo decided to learn from their mistake, turning Odyssey into the definitive Mario adventure. Even so, it’s fair to say that Odyssey’s success is also due to some great Sunshine ideas that Nintendo wiped underneath the carpet for far too long. We cannot argue Odyssey’s implementation of these elements is by far more polished and thought-through - finishing a 100% run of Sunshine was one of the most frustrating things I’ve ever done. Even so, a closer look might reveal the games are more alike than one might think, as Odyssey echoes the many inspiring design choices Sunshine brought to the table. And by possessing creatures with Cappy, Mario can even get some of the same abilities - Odyssey’s Gushen propulsion works identically to Sunshine’s Turbo Nozzle.Īt first glance, Sunshine and Odyssey might seem like they are in opposite corners of the 3D Mario spectrum - Sunshine is often considered the worst 3D Mario game, while Odyssey is almost consensually declared the best. Still, FLUDD’s DNA is all over Odyssey’s Cappy. Nevertheless, Odyssey reuses Sunshine’s idea of adding a new tool on top of Mario’s tested and proved range of jumps, cautious not to repeat FLUDD’s mistakes.

Also, the physics-based precision of the water spray drains some of the fun in specific challenges. Unfortunately, FLUDD removes some of Mario’s classic moves to work properly. But like with Odyssey’s Cappy, Sunshine’s FLUDD demands players’ mastery if they want to find every secret.
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For example, you can reach Sunshine’s credits without learning how to wet the floor to slide and gain impulse or spray water in a circle mid-air. However, expert players can do wonders by exploring FLUDD’s advanced skills. With FLUDD, Mario can hover to gain more air control, a much-needed ability that helps new players to finish the game. In Sunshine, Mario received the water backpack FLUDD, capable of helping the mustachioed hero clean Delfino Island while also adding new tools to explore levels. Only one other Super Mario game ever had the same approach to game design, and that was Sunshine. These small details help create the illusion that Sunshine takes place in one colossal scenario instead of disconnected levels. So, for instance, when the player explores the touristic village, they can also see the attraction park on the horizon, another location they can explore. Other locations are also present in most of Delfino Isle’s main levels. From Plaza Delfino, the player can also see other levels in the distance. Stitching everything together is Plaza Delfino, the most vivid and exuberating HUB world in Super Mario history. While this choice could have led to repetitive level design, Nintendo did an exceptional job in making each level unique, leading the player to explore a harbor, a beach, a haunted hotel, and a lush forest, among many other locations. That means Sunshine’s levels share the same overall tropical island theme. Instead, they take Mario to distinct corners of the same island. While magic portals are everywhere, Sunshine’s main levels don’t teleport the player to different dimensions. There, the gang ends up involved with the evil deads of a Mario doppelganger who’s been polluting the island. Sunshine takes place in the paradisiac Isle Delfino, where Mario and his troupe go on vacation.
